This is a series of contextual design learning logs for Creative Design module. In this page, I will display and explain some of the drawings that created for a location-based game project. In this page, I will display some images we made and introduce the story ideas.
Storyboard by Celina
A bee by Lena
Collect five potions to help the queen butterfly
A user need to collect potions from 5 different flowers to make a special portion to heal the queen butterfly in favor of a guide butterfly.
Sample lists of flower potions
- Anemone potion
- Cow parsley potion
- Bluebell potion
- Daffodil potion
- Kingcup portion
Selection of user icons
A user can select one of animals from the list, which affects a response from the guardian butterflies.
Each potions are held by a guardian butterfly. A user has to go to visit guardian butterfly to ask for a potion.
Guardian butterfly ask something in exchange. (quiz, greeting to other butterfly etc)
They also give some information about a plant.
When all potions are collected
Back to butterfly. It asks a user to go to the church to mix the potions to make special potion
Challenge at the cemetery
A user is challenged by a bat when they get close to the church after completion of collecting potions. It asks the information that are given by guardian butterflies.
If a user fail to answer correctly, they lose a potion and have to get it again from the guardian butterflies.
Get the special potion and a gift
Pass the bat challenge and ask a priest animal to make a special potion.
Get the potion and a gift from a priest, a book of knowledge (list of flowers etc)